AI Insights · Timothy · July 2022
Top 5 Co-op Games on Unified Platform in Croatia in Q2 2022
In Q2 2022, the top five co-op games in Croatia showed varied performance in terms of revenue, downloads, and active users, with some apps experiencing steady growth while others saw fluctuations.
The second quarter of 2022 witnessed notable trends in the performance of the top five co-op games in Croatia on a unified platform, combining data from both iOS and Android. The data, sourced from Sensor Tower, reveals insights into weekly revenue, downloads, and active users for these popular games.
Roblox from Roblox Corporation saw a steady revenue stream, peaking at approximately $9.3K in mid-April. Weekly downloads fluctuated, with a notable peak of around 3.6K in the week of April 18. The game maintained a strong user base, with weekly active users rising from 171K at the start of the quarter to about 188K by the end of June.
Supercell's Brawl Stars experienced variable revenue, reaching a high of $9.2K in early May. Downloads for the game remained relatively stable, with minor peaks and troughs, the highest being 2.6K in mid-April. Active users hovered around the 80K mark, dipping slightly towards the end of the quarter.
Among Us! from InnerSloth LLC had modest revenue, peaking at $55 in the first week of April. Downloads showed a slight upward trend, reaching a maximum of approximately 2.1K in late June. Active users for the game increased from around 3.3K at the beginning of the quarter to over 5.3K by the end of June.
2 Player Games: the Challenge by Moreno Maio had minimal revenue, with a peak of $23 in mid-June. Downloads remained fairly constant, peaking at around 2.1K in mid-April. The game saw a steady increase in active users, starting from 13.3K at the end of March and reaching about 17.4K by the end of June.
Lastly, Clash Royale from Supercell showed variable revenue, peaking at $4.5K in early April. Downloads fluctuated, with the highest being 2.1K at the end of March. Active users saw a gradual decline from 274K at the start of the quarter to around 220K by the end of June.
For more detailed insights and data, visit Sensor Tower.